Hello everyone,
we're working on our first 3D Models for a project. We're working with C4D and use Substance Painter II for texturing. We have two seperate eyelids for animation and should be near identical. They share the same material and yet one is looking off. One of them looks as intended, being nicely opaque. The other one seems off, you can see a spherical shape within the eyelid almost as if it is seethrough. Maybe this is an error/mistake people can clearly call out by just seeing it so that I know where I could start my troubleshooting.
(You can ignore other visual errors, they don't exist in our proper current revision. But the right eyelid of the model is still wrong as shown!)
Replies
solution: flip normals, make a primitive mesh, attach the lid and delete the primitive again, then somehow the clear information of the primitive is somehow transfered to your mirrored mesh and all should be fine! hope this works for you!