I'm a little curious about what exactly the benefit of using it would be. Especially with things like Marmoset and UE4 floating around, and even Maya having a PBR shader built in (not sure about Max though). Is there a specific reason for wanting to use it?
It's for previewing textures especially tiled textures. So I work on my textures in photoshop, so if I need to check to see if the tiling looks bad, I can make adjustments where needed. It's just a quick way to do this rather than setting up a material in a 3d app. Sometimes, u might be preparing a couple of textures, so it comes handy but there are other tools that can do this anyway.
Offset filter offsets the texture, doesn't tile the texure. I am referring to tiling a texture like 17 times in both X and Y axis. In otherwords, repeat the texture. This way, you can spot certain details, that immediately give the tiling a repeated look. Texture frank would have been cool for this as tiling the texture increases texture resolution but there are other apps that handle this
You can do that in marmoset at will, very quickly. If you load in your textures on to a plane, it would do exactly the same as this program, only it will look better. At least in Marmoset 3, there's a tiling option. You could also simply scale up the UVs in Max or Maya before bringing the plane into Marmoset. Or have a scene with a few planes, all with different levels of tiling/
Yeah, that's why I decided to uninstall it. Marmoset is a cool program but I don't think it is used by archviz guys much. There are other 3d apps than can handle this. Texture frank just seemed like a quick app to do this, rather than open a 3d app, set up a plane mesh, add a material and texture and tile accordingly. I have now set up a 3d small scene with a sphere, a plane and materials, so I can plug in the textures and tile them and check. The scene file will be used for that purpose when needed. Thanks a lot, guys
Offset filter offsets the texture, doesn't tile the texure. I am referring to tiling a texture like 17 times in both X and Y axis. In otherwords, repeat the texture. This way, you can spot certain details, that immediately give the tiling a repeated look. Texture frank would have been cool for this as tiling the texture increases texture resolution but there are other apps that handle this
Oh, if that's what you wanted then there are loads of simple ways to do it. As has now been established. Megascans Studio is also a very quick way to set this up.
For anyone who is into texturing, if you are looking for a tool to paint textures you are going to tile and want to preview how the tiles will look as you paint, Krita has an awesome seamless painting feature: https://www.youtube.com/watch?v=mcNT3pDAyEE And its free
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Thanks a lot, guys
https://www.youtube.com/watch?v=mcNT3pDAyEE
And its free