Hey guys, maybe I am just missing something, but seraching over youtube I didn't find video series, that would explain creating model from A - Z. That said, I am asking, if someone could help me out, even with modeling a barrel, or a box, starting out in 3ds max, trough substance painter, to unreal engine 4. Here are the steps I am struggling with, so hopefully I could use this as a refference, a tutorial when I get stuck.
- I am fine with modeling, nothing hard there, but smoothing ( I always use autosmooth) - it would be lovely to see this in video.
- creasing the edges - somehow this doesn't work for me, would love to see that alike
- Colliders ( for some reason UCX_meshname doesn't work for me in UE4, did in UDK)
- UV mapping - the most hatred part of most of us ( I belive ) / Also, what if my model is huge, textures are a lot blurry then. How to avoid that ?
- Lightning ( I usually get errors in ue4 about lightmap info and smoothing groups)
- Substance painter, baking maps , texturing, exporting to UE4 / Substance designer (optional) - creating basic material and publishing.
- Importing to UE4 - setting up materials and placing into scene.
- Maybe a bonus question, which software is the best for rendering a image out of this ?
Replies
I have to agree with the lads above. The knowledge you seek in your post covers a vast amount of topics. In order to understand and develop a solid workflow you have to be prepared to put in many, many hours of research and even more hours of self-experimentation and practice. Looking for that one 'video series' to get you there is probably the most limited way to learn this stuff. Putting it all together from multiple and varied sources in conjunction with using your own initiative and problem-solving ability is going to be much more beneficial to your development as an artist in the future.
You can watch all the videos you like but if you don't experiment and just get in there and get your hands dirty your learning will be stymied.
As an example: you want to know how to import a static mesh to UE and apply materials with custom textures. Open UE. Open the docs. And just do it! You get stuck, read the docs or google. Simple really, and a very effective learning method.
There are parts of the mesh I wasn't able to create and even on the image you can see some parts got weird wireframe. The blade and hilt are not connected together, just attached. Hopefully thats alright. Except of black spots over model I don't get any errors in UE4 now.
Also, you can see black spot on the blade on image rendered in SP2. Just to say, I am confused about lightning , as some says that UE4 doesn't need second uv's for lightmap. I used to create it for UDK...