Finally able to share some screenshots from the Rise of the Tomb Raider: Blood Ties dlc we at Nixxes Software made together with Crystal Dynamics. Mostly worked on modelling and materials, with some prop dressing. Thanks for taking a look!
Lovely work, no idea why there's no replies but it certainly deserves some praise! Able to share a little bit about the challenges you faced and any lessons learned?
Really want to play the new Tomb Raider but its always finding time to do so.... damn you time. But seeing this artwork I think I'm going to have to make time. Fantastic job.
Lovely work, no idea why there's no replies but it certainly deserves some praise! Able to share a little bit about the challenges you faced and any lessons learned?
Sure, this project was a huge step up for me and I learned a lot. Learning more tools was very important as well, even the smaller stuff like plugins for maya etc. I've primarily been a 3d max user, but I had some basis in Maya..which helped me transition. I'm still learning more about maya but at least I wasn't at a total loss from day one It's always a good idea to learn other packages. For me, the biggest challenge was probably learning more about materials and our engine. What also helped a lot was that communication in our team was(is) very friendly and open which made it easier to walk up to someone and ask about workflow / process. I hope I've answered ur question
would you mind going into a little bit more detail in the final 2 pictures.
I think I've answered this question on artstation but just to be sure; most of these assets are modular but where we want custom dirt etc we merge the modular parts together and work in the details as a 'new' asset. Hope this helps!
Guys, you have to stop making such a good art I can't play the game anymore all I do is stare at the art wondering when will enemies stop shooting me so I can explore every detail in peace
Guys, you have to stop making such a good art I can't play the game anymore all I do is stare at the art wondering when will enemies stop shooting me so I can explore every detail in peace
Don't you know the secret Greentooth button combo that works in almost every game released in the last five years? Secret agreement amongst devs, turns on a special photo mode with free floating camera and individual material map and render pass display mode? We all suffered this until the holy polygon pact was made, and the great lord vertex said no greentooth should ever have to kill a digital life to appreciate art..
Looks amazing. Im very impressed with the whole game. Wondering which engine were you guys have used for tombraider. And what engine you guys use mostly in Crystal Dynamics
Looks amazing. Im very impressed with the whole game. Wondering which engine were you guys have used for tombraider. And what engine you guys use mostly in Crystal Dynamics
I actually don't remember the name of the (in-house) engine, but the editor is called Horizon. Can't really say much about it I guess, but there's some interviews you can google about it
Replies
would you mind going into a little bit more detail in the final 2 pictures.
It all looks great. Any chance you can show specific props and materials for this? Would love to see those.
Thanks for taking a look!
Thanks for the insight Rhoutermans !
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