Hi guys,
I wonder what your workflow is to straighten curved UVs like sculpted cloth has.
I'm very new to Maya, but to be honest I wouldn't know any real solution for this in my native 3D program.
As you can see, the wip cloth is very curved and had some "subtle" wrinkles. As expected, after a quick 'n dirty unfold, the UVs are not that straight. sometimes this could be good enough, but I want to apply a texture to it with a geometric pattern.
https://cdna2.artstation.com/p/assets/images/images/003/826/090/large/marie-vorlander-selah-sm.jpg?1477698702How could I achieve this UV structure in Maya? The topology of the corners are perfectly 90° and it should be possible to generate a flat and straight sewing pattern for this.
Thanks for your help!
Replies
Also, natural seams in the geo - i.e, as cloth would be sewed in the real-world is a must. And helps with alignment of back/front shells.
I'm afraid 'quick and dirty' is a euphemism for lazy.
In Blender, we have an AddOn called UV Squares and this would be a good starting point for this task.
https://youtu.be/VYZnGIql2UI?t=1m18s
Is there a way of pinning UVs? Straighten a row of vertices, pinning and afterward relaxing the shells?
The quick 'n' dirty was a euphemism for 'let's do a fast unwrap to show the guys the problem'