At any rate, this looks like a fun little app, akin to sculptris. Doesn't seem to be very fully formed, though it's hard to tell from one short video. Probably geared more towards hobbyists wanting to play than towards professionals or serious artists.
@slipsius Sure, Photoshop and Illustrator are both amazing softwares, but rest are having so much bugs, lack of speed and efficiency, and alot of crashing. I mean, compare Premiere, After Effects with Nuke, Houdini. In my opinion Adobe it's just a company who will throw you anything up the nose just to sell you, same as Autodesk. There's no love and commitment to products such the Foundry, Allegorithmic etc.
@slipsius Sure, Photoshop and Illustrator are both amazing softwares, but rest are having so much bugs, lack of speed and efficiency, and alot of crashing. I mean, compare Premiere, After Effects with Nuke, Houdini. In my opinion Adobe it's just a company who will throw you anything up the nose just to sell you, same as Autodesk. There's no love and commitment to products such the Foundry, Allegorithmic etc.
I'd like to agree but at the same time it occurs to me that It's pretty damn hard to continue to innovate with and change, or indeed bug-fix a 25 year old package, it's just too big and too much is depended upon both by other parts of the application, and by teams using it who don't want to see entire workflows change over night, or in house tools that depend on specific options - forcing people to stay on old versions and fragment the user base. It's better that most of us are up to date even if we only get small increments of change and are left a little wanting. Photoshop has too much baggage, its a hard thing to deal with, i think.
I think in Adobe's case they have instead spawned a lot of new, experimental 'labs' style projects and products that seem to focus on finding and experimenting with innovative technologies rather than complete products. It's not intended for use in production, i think its probably more likely to be intended to find the next package that we don't know we want yet, and or produce technologies they can license to other developers to work with.
Surely you can't complain that they're looking into it? Adobe might bring things to the table that Pixologic end up doing better, and vice versa, these things cross over, evolve and contribute to change. Competition should be encouraged, because frankly Pixologic are beginning to suffer from the same problem. Zbrush, i think, has a frankly abysmal interface, workflow and conventions. it's got hang-overs from years ago that nobody even make use of any more, but get in the way of work, and weird things that arent intuitive. We all learn them because its our job to learn them, and we love zbrush overall, so its alright, but at the same time it could do with wiping the table clean and rethinking.
I almost invariably see newbies minds freeze when it comes to learning the fundamentals of zbrush workflow (people who know 3d, or hell, traditional sculpting and not computer illiterate) because it is an awkward, made up thing. They didnt know what Zbrush would become and it just happened organically. Personally, I think it could do with a complete overhaul - I hoped Core might be just that - a limited but new package with an entirely revised way of working - i.e a proper 3d viewport, unified and inter-compatible toolsets, a good API for plugins, nuke the bloody 2.5d stuff that 1 person cares about - focus in. etc, that would slowly grow alongside zbrush, with studios jumping over to it in time before it slowly replaces - but it never happened.
Anyway that's an aside, this isnt about ZB but I thought I'd communicate some thoughts of mine and see what people think.
@Chimp ho Zbrush, I often say to myself " dude don't take Zbrush for granted " Zbrush is unique both technologically and ergonomically , It's algorithm pure beauty , the Creasing workflow, Zremesher, Dynamesh, Decimation to name a few . If it wasn't for Zbrush to exist I don't know how ArtStation would look like now lol
Speaking of, did you see the new emoji engine in Photoshop now?
Nope , link ?
https://helpx.adobe.com/photoshop/using/whats-new.html#OpenTypeSVGfonts It's one of those "I had no idea people want or use this" sort of feature. It's just a weird contrast to see dopey hipster things like this introduced while critical issues get ignored and introduced with each version.
I also like what I'm seeing from their lab experiments however. The Skylit demo doesn't really showcase what I found to be most interesting; there's some machine learning magic going on to repeat textures in a smart way.
I also like what I'm seeing from their lab experiments however. The Skylit demo
doesn't really showcase what I found to be most interesting; there's
some machine learning magic going on to repeat textures in a smart way.
I can imagine this technology average the values and true material from the material swatch drawn by the User , and that's really cool + Peele is here lol
I also like what I'm seeing from their lab experiments however. The Skylit demo
doesn't really showcase what I found to be most interesting; there's
some machine learning magic going on to repeat textures in a smart way.
I can imagine this technology average the values and true material from the material swatch drawn by the User , and that's really cool + Peele is here lol
look at this backdrop though. Assuming it's not totally faked for the demo, it seems to have replicated the linework into a new pattern.
Replies
At any rate, this looks like a fun little app, akin to sculptris. Doesn't seem to be very fully formed, though it's hard to tell from one short video.
Probably geared more towards hobbyists wanting to play than towards professionals or serious artists.
exactly
It's early, but it's about 10 years behind even the low end competition. It's worth keeping an eye on but not worth getting excited about, yet.
I'd like to agree but at the same time it occurs to me that It's pretty damn hard to continue to innovate with and change, or indeed bug-fix a 25 year old package, it's just too big and too much is depended upon both by other parts of the application, and by teams using it who don't want to see entire workflows change over night, or in house tools that depend on specific options - forcing people to stay on old versions and fragment the user base. It's better that most of us are up to date even if we only get small increments of change and are left a little wanting.
Photoshop has too much baggage, its a hard thing to deal with, i think.
I think in Adobe's case they have instead spawned a lot of new, experimental 'labs' style projects and products that seem to focus on finding and experimenting with innovative technologies rather than complete products. It's not intended for use in production, i think its probably more likely to be intended to find the next package that we don't know we want yet, and or produce technologies they can license to other developers to work with.
Surely you can't complain that they're looking into it? Adobe might bring things to the table that Pixologic end up doing better, and vice versa, these things cross over, evolve and contribute to change. Competition should be encouraged, because frankly Pixologic are beginning to suffer from the same problem. Zbrush, i think, has a frankly abysmal interface, workflow and conventions. it's got hang-overs from years ago that nobody even make use of any more, but get in the way of work, and weird things that arent intuitive. We all learn them because its our job to learn them, and we love zbrush overall, so its alright, but at the same time it could do with wiping the table clean and rethinking.
I almost invariably see newbies minds freeze when it comes to learning the fundamentals of zbrush workflow (people who know 3d, or hell, traditional sculpting and not computer illiterate) because it is an awkward, made up thing. They didnt know what Zbrush would become and it just happened organically. Personally, I think it could do with a complete overhaul - I hoped Core might be just that - a limited but new package with an entirely revised way of working - i.e a proper 3d viewport, unified and inter-compatible toolsets, a good API for plugins, nuke the bloody 2.5d stuff that 1 person cares about - focus in. etc, that would slowly grow alongside zbrush, with studios jumping over to it in time before it slowly replaces - but it never happened.
Anyway that's an aside, this isnt about ZB but I thought I'd communicate some thoughts of mine and see what people think.
It's one of those "I had no idea people want or use this" sort of feature. It's just a weird contrast to see dopey hipster things like this introduced while critical issues get ignored and introduced with each version.
I also like what I'm seeing from their lab experiments however. The Skylit demo doesn't really showcase what I found to be most interesting; there's some machine learning magic going on to repeat textures in a smart way.
I also like what I'm seeing from their lab experiments however. The Skylit demo doesn't really showcase what I found to be most interesting; there's some machine learning magic going on to repeat textures in a smart way.
I can imagine this technology average the values and true material from the material swatch drawn by the User , and that's really cool + Peele is here lol
@Chimp cool videos around will check it out