I across some bugs that I can not solve. can anyone help me ?
I have these bugs in version 3 and version 3.01.
I export high poly from 3ds max. ~ 3million polygons. using the OBJ format.
I see it in all the ways of lighting. And any materials setting
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see the pictures:
1) If I copy the object and move it, the object is lost shading materials
2) if I move part of the object, it is also lost shading
3) if I just rotated object, or scale the object shading is preserved. until I do not use move.
4) many small bugs drawing object's smoothing. The objects were made and used under subdiv 2x smoothing. In 3ds max, I do not see such artifacts. (I put in marmoset export settings, tangent space - 3ds max)
How do I fix these moments?
i have win7 , gtx1060 and latest nvidia drivers.
Replies
tried other tangent spaces? doubt it would work but may help narrow down the issue
tried softening edge normals before exporting as obj?