Here's a bunch more shots of some of our substances - all procedural, rendered in Toolbag. Built by GameTextures artists Matt Dirks, Arvin Moses, and the amazing sci-fi console substance was built by Paweł Łyczkowski Built
Some beauty shots of a quick BSP sketch session this weekend with GT Substances & UE4 and some extremely quick & dirty static meshes all based on GT Materials.
Some Sci-Fi Materials built by Pawel Łyczkowski for GT
I'd like to see how the intricate mosaic pattern was constructed procedurally. I've had trouble wrapping my head around doing procedural placement of mosaic tiles that follow along the edge of a pattern. Beautiful stuff!
Hey guys - sorry we hadn't had a chance to roll updates lately. We got a bit busy over the last month ish.
We're actually rolling out a new tool that lets you do auto import to Unity and Substance Player. Basically it's a browser that will let you select a gametextures material, download, open in Substance Player, then automatically generate a material in Unity.
Okay - first Injector is done!! So we've got instant material importing from gametextures into Unity. Pick a material, it automatically opens in Substance Player, and after export it automatically creates a Unity material. Simple fast way to get some levels out in Unity.
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Some Sci-Fi Materials built by Pawel Łyczkowski for GT
Breakdown coming soon.
We're actually rolling out a new tool that lets you do auto import to Unity and Substance Player. Basically it's a browser that will let you select a gametextures material, download, open in Substance Player, then automatically generate a material in Unity.
Here's a little trailer we built for it.
Link here:
https://www.gametextures.com/injector/
Demo video here:
Secondly - some new grounds we're working on and releasing soon. Rendered in Octane so it's cheating a little