Hello all,
I'm from Gazia Games (www.gaziagames.com), a mobile gaming startup based in Singapore.
We are working on a MOBA for mobile devices (iPhone, iPad, Android phones etc). We don't have a UI specialist and we don't intend to hire an FTE for UI when we have only 9 employees... so we're looking for someone to work with us! This may not be the right place to source a great UI artist so please leave a reply if you have a suggestion.
WORK SCOPE
- UI for combat screen
- UI for HUB, with 5 separate panes
- Mobile
We're totally OK with working with someone remotely. It's important that you have experience on mobile, and really understand it deeply as you will understand the aspect ratio issue (iPad 4:3 vs. iPhone 16:9 vs. Android X:X), retina resolution and the design framework you need to adopt to counter those issues.
If you reach out to us and we like the initial discussion, we'll start with a paid sample trial. If things go well, we'll engage you for the final production UI. Please reach out to us at hendrick@gaziagames.com, SUBJ: Polycount UI Artist Posting, with a copy of your resume and a portfolio URL.
Thanks!
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