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[FILLED] Unity 3D Environment Modeller Needed for Single Project

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We’re looking for a Modeller to polish our environment for use in VR. Our application is built in Unity and runs on an HTC Vive.
We purchased assets from TurboSquid and CG Trader but they didn’t import easily into Unity. We need the textures applied and the lighting fixed sufficiently to make them look closer to the renders we saw on TurboSquid. We are working on a tight timeline and looking for someone to start soon and finish fast. We absolutely need to have these assets complete by January 17.

All work to be done in Unity using Unity’s current post processing stack (https://github.com/Unity-Technologies/PostProcessing), We will provide the Unity folders, and expect to receive the scene back in a form where we can integrate our application, with separate models so that we can make changes to the room layout as needed. The assets we purchased are at these links:
* Fix textures
* Lighting for realism
* Widen surgical table to 20” (Currently 14”)
* Drape Instrument Carts (Add a blue cloth that covers the surface of the instrument carts completely)
* Add 3D model of patient
* Apply a full body drape to the 3D patient

Filled! Thank you to all who applied.

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