Hello Everybody!
Here is environment I'd been working on in spare time, inspired by nature time-lapse videos.
The goals of project were to learn some new tools and render techniques that were implemented in last versions of Unreal Engine 4 and also to test few shaders / workflows.
Replies
@Nuclear Angel - I used Zbrush for sculpting, MODO was a primary tool for everything, that's left - retopology, UVs, scene organizing, layout, export, LODs, etc.
@fhurtubise - Sequencer, Parallax Occlusion Mapping, Contact Shadows, Distant field shadows/AO, planar reflections and other stuff, that's been released since 4.11. Though some techniques are not used in final scene.
@Ged - I suppose it's because of a darkish scene color / indirect lighting color in postprocessing, used to achieve some visible contrast in scene, that mostly comprised of white-color objects, but it gets even darker at near distances with SSAO and varies at different camera angles. I'll try to tweak it if I would have time, thanks !