Hello all i have a question regarding texture channels i am pretty confused on what the differences between them are. I do understand the difference between different textures like normal, AO, height and Albedo but where i get lost is the different channels and setting in marmoset so you can turn off the RGB filtering for the different texture maps and you an change what channel they are on like channel R, G, B, and A. Any and all help is appreciated
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Here's how the textures need to be setup
Different export options are going to have different naming schemes and texture packing options. But generally with PBR and most game engines Base Color (or albedo) is going to be sRGB, and pretty much everything else is linear.