--- Latest update! ---@enceerThanks mate!
I see what you mean with those knuckles. I tried to fixe it when i posed the model. I always feel like i have to be extra cearful with fingers, so they are super easy to pose - this is the reason why i spaced them out so much.
And here's a more or less finished model in the sketchfab viewer:
https://skfb.ly/YDyCmodelHere are some work in progress shots:
first real test in the marvelous sketchfab:
editing metalness/roughness maps in 3dcoat:
--- The first post! ---Hey,
I've been meaning to create a wip thread in this wonderful forum for ages.
So here we go!
I'm a fan of Bobby Chiu and have always wanted to create a character loosely based on one of his illustrations.
Here's a screen from Zbrush of what i have so far:
Replies
This is going to be a game res mesh. And hopefully I'll be able to get the fur looking nice and fancy
Gona post some rough concepts this evening. This thing needs some direction... I guess i'll paint over the existing zbrush screen.
here's a bit of sketching to find out where to go with this guy:
Great work! Looking through some of Bobby Chiu's stuff, I definitely see the resemblance.
Pushing it forward, here's the retopo of the head:
Now - textures! And trying to get the hair looking nice. Haven't done anything with hair - ever, so it's not there quite yet...
I'd work on the hands a bit more though, feels a little bit stiff and far apart between knuckles.
Overall great work so far!
Thanks mate!
I see what you mean with those knuckles. I tried to fixe it when i posed the model. I always feel like i have to be extra cearful with fingers, so they are super easy to pose - this is the reason why i spaced them out so much.
And here's a more or less finished model in the sketchfab viewer:
https://skfb.ly/YDyC
model
Here are some work in progress shots:
first real test in the marvelous sketchfab:
editing metalness/roughness maps in 3dcoat: