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Bosch gho 6500

Waltz
polycounter lvl 7
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Waltz polycounter lvl 7

I'm a little late to the party but I wanted to give this a try.

ok so here are my thoughts, I'm just going to compare Handplane to other software I've used.

What I like:
  • Projection Group - straight up saves time, not much more to say.
  • Loads high poly models fast - my model was almost 2 million polys and it loaded almost instantly. 
  • Floaters - I didn't use this much other than testing. If I can incorporate it into my workflow it should save some time.
  • the ability to export proper tangent space normal maps for all major software - I feel like this is really a must-have these days, however, Xnormal doesn't have it. 
  • Very good UI - I had no problem understanding most of the features. 
What I would like to see improve:
  • I would like either the ability to create a cage in Handplane or make it more like Substance painter where a cage isn't necessary 
  • some of the options aren't really self-explanatory for less experienced users, it would be nice to be able to hover over a button and it tell you what it does (like zbrush)
Conclusion: 
Handplane is definitely the best free baking tool I've used, and I will be recommending it to friends.
I'm looking forward to 1.0  :)



Final renders:

3D Breakdown:

Specs:

 4,364 tris

 4096x4096 textures. 

model

Reference:

Handplane bakes:



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