I'm a little late to the party but I wanted to give this a try.
ok so here are my thoughts, I'm just going to compare Handplane to other software I've used.
What I like:
- Projection Group - straight up saves time, not much more to say.
- Loads high poly models fast - my model was almost 2 million polys and it loaded almost instantly.
- Floaters - I didn't use this much other than testing. If I can incorporate it into my workflow it should save some time.
- the ability to export proper tangent space normal maps for all major software - I feel like this is really a must-have these days, however, Xnormal doesn't have it.
- Very good UI - I had no problem understanding most of the features.
What I would like to see improve:
- I would like either the ability to create a cage in Handplane or make it more like Substance painter where a cage isn't necessary
- some of the options aren't really self-explanatory for less experienced users, it would be nice to be able to hover over a button and it tell you what it does (like zbrush)
Conclusion:
Handplane is definitely the best free baking tool I've used, and I will be recommending it to friends.
I'm looking forward to 1.0
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Final renders:
![Image: https://us.v-cdn.net/5021068/uploads/editor/xz/gqejnxaa1qrb.png](https://us.v-cdn.net/5021068/uploads/editor/xz/gqejnxaa1qrb.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/6l/ut8k44990oai.png](https://us.v-cdn.net/5021068/uploads/editor/6l/ut8k44990oai.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/er/9tni70ej704x.png](https://us.v-cdn.net/5021068/uploads/editor/er/9tni70ej704x.png)
3D Breakdown:
Specs:
4,364 tris
4096x4096 textures.
model
Reference:
![](https://us.v-cdn.net/5021068/uploads/editor/0r/gmlb83istbi0.jpg)
Handplane bakes:
![Image: https://us.v-cdn.net/5021068/uploads/editor/97/rcjke8nsd088.jpg](https://us.v-cdn.net/5021068/uploads/editor/97/rcjke8nsd088.jpg)
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