- no general subject, the content's theme, style and usage will be quite different (but mainly it'll be low-poly game props)
- I'll try to publish the stuff daily, but time spending for some items may be more then one day (not more than 3 days though)
- soft: 3ds max, mudbox (or maybe Zbrush too), Substance Painter, GIMP, Marmoset Toolbag
- so, I hope to hold on up to the end
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sketchfab link
sketchfab link
sketchfab link
but it's not PBR. OpenMW uses specular-glossiness maps.