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Normal projection issue!

polycounter lvl 6
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Toku polycounter lvl 6
Hey guys, I have been using TB3 to bake my normals for a prop I am currently working on. I've hit a roadblock though and as far as I am aware I didn't do much wrong, The baker is giving artefacts on a face (not along the edges)  which has good high/low overlap and the cage is offset enough to cover the high. Also checked the unwrap incase there were any overlapping/flipped faces but there are not, The ring of polygons have been unwrapped straight but I have done that on other areas of the mesh with no issues.


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