I didn't get a lot of time to work on my Art today, so I worked a little bit on the gauntlet and I did a 1 hour sculpt of a boxing glove. The boxing glove turned out really bad but I really enjoyed the challenge. I'll have to revisit the boxing glove another day. Maybe tomorrow
Blade looks nice, pattern is super cool, although scratches seems too random, and probably too heavy too. The handle is a bit lackluster in my opinion, maybe some edge wear and less cloudy/more organized pattern there? It should be also more clearly divided from the blade at the back part I think. Anyway looks really nice and have some great potential to look even better .
My 2nd attempt at making a hardsurface model solely in Zbrush. I was a little more comfortable this time. I did learn to retopo in Zbrush so that was cool. Still go some smoothing issues and some lines are not straight.
I wanted to try and create a shield solely in Zbrush while learning more hardsurface techniques. I didn't have a design in mind before making this. I was just having fun. It looked better in my brain. (Don't they all)
@CrazyYuan Thanks for the feedback I really appreciate the comment, I'm glad to know someone else likes the design besides me lol.
Day 24 Pendant HP Sculpt [WIP] I went back to the Pendant and did a bunch of extra sculpting. Gonna retopo and UV it next. The far left pendant has some compositing done to it.
Day 26 Pendant [wip] I tried some different techniques for the rope but still wasn't happy. I did some texture work on the pendant and put a preset fabric on the robe for now. I had an idea of what I wanted the Pendant texture to be, but I'm not really feeling this look atm. Gonna have to refine it a lot more. I'm thinking more contrast and some faded paint. All C&C welcomed.
Reworked the texture for the pendant and I'm happier with it. Will probably go back and refine it more. Some texture work is not standing out as much as I want. All C&C welcomed.
@VibVir Thanks for the comment! I'm glad it helped you
Day 29 Trash Bag
I spent about 2hrs on this asset, mostly focusing on sculpting. Still needs work but i think it looks better than the towel I did a couple weeks ago imo. ALL C&C welcomed
Decided to have some fun and experiment with highpoly sculpting and polypainting. I've never really done creatures before but this was a lot of fun. Gonna have to expand on this in the future.
Day 33 Medium size rock, hp sculpt. [WIP] I'm somewhat happy with it. There are some parts that look a little too straight. I think it needs to look more organic. All C&C welcomed.
Day 34 Medium Size Rock [hp sculpt] [WIP] 2.5h Round 2! Fight! I'm still trying to make it look more organic, however I do think this one looks better than the 1st attempt. Its still in the Dyanmesh state, I'm just looking for a good silhouette before I continue. All C&C welcomed.
Day 36 Medium Sized Rock Did some more sculpting to push the organicness a little more. I like how it turned out. Also did some texturing. The texture is a preset that I made in Substance Painter. I didn't really do much after placing the preset on the asset. Honestly I'm not sure what to do next since I'm pretty happy with the way it turned out. All C&C welcomed.
Well its been awhile. Took a nice long break and got a new computer! Everything is running so fast. Its amazing. Anyway, I finally got around to making something real quick.
Replies
[WIP] Sculpted 6 stylized rocks in zbrush to make a tileable ground texture. Still lots to do for this.
Practiced some hand-painted rocks and started making a Gauntlet. Gonna continue the Gauntlet tomorrow.
Keep it up
I didn't get a lot of time to work on my Art today, so I worked a little bit on the gauntlet and I did a 1 hour sculpt of a boxing glove.
The boxing glove turned out really bad but I really enjoyed the challenge. I'll have to revisit the boxing glove another day. Maybe tomorrow
I missed day 5
Well, this was all I was able to do this weekend. [sigh]
Re-sculpted some parts and started texturing. [WIP]
Finished the Gauntlet texture. I still want to edit the gauntlet a little bit, good enough for now.
I also created a fedora in a couple hours.
Samurai shoe
Curved Knife
The textures are just placeholders. Hopefully the sweet post effects will make up for the lack of texture work
Pendant
I'm happy with the sculpt but the polypaint looks silly
I worked on texturing the Knife. C&C welcomed.
Nintendo64 Cartridge
Didn't complete everything but need ZZZZzzzzz......
Honey Jar
The Honey isn't believable at all, but I'm happy with everything else.
Hanging Towel.
Fantasy Sword [WIP]
Comments and Critiques welcomed
I completely forgot to post this work yesterday.
Fantasy Sword [WIP]
I wanted to try and create the blade part of the sword in Zbrush to practice hardsurface since I haven't tried that before.
Top model is my attempt at creating the blade in Zbrush.
My 2nd attempt at making a hardsurface model solely in Zbrush. I was a little more comfortable this time. I did learn to retopo in Zbrush so that was cool.
Still go some smoothing issues and some lines are not straight.
Fantasy Shield
I wanted to try and create a shield solely in Zbrush while learning more hardsurface techniques.
I didn't have a design in mind before making this. I was just having fun. It looked better in my brain. (Don't they all)
Fantasy Sword [WIP}
Gave the Blade some design. I'm fairly happy with it. Gonna work on the handle and hilt next.
Comments and Critiques welcomed as always.
Tub Faucet
45 min sculpt. Don't have much time today so this might have to do for today. Has some wobbliness to it but I think did ok.
Fantasy Sword [WIP]
Did some updates to the blade designs, and worked on the handle and hilt. Gonna start scratching it up soon.
Fantasy Sword [WIP]
Small update. Fine details, retopologized, and UV'd.
-[Enter excuses here for yesterdays absence]
Today I did some texture work. C&C welcomed.
I mostly focused on the blade part. The handle and hilt didn't get as much attention.
Fantasy Sword
Finished texturing the Fantasy Sword. C&C welcomed.
Day 24
Pendant HP Sculpt [WIP]
I went back to the Pendant and did a bunch of extra sculpting. Gonna retopo and UV it next. The far left pendant has some compositing done to it.
Pendant [WIP]
.....xkdlis ofjpl.x;fvo,dcg Thats how I feel about the rope. Gonna work on the rope again tomorrow.
Day 26
Pendant [wip]
I tried some different techniques for the rope but still wasn't happy.
I did some texture work on the pendant and put a preset fabric on the robe for now. I had an idea of what I wanted the Pendant texture to be, but I'm not really feeling this look atm. Gonna have to refine it a lot more. I'm thinking more contrast and some faded paint. All C&C welcomed.
Pendant [wip] Almost done.
Reworked the texture for the pendant and I'm happier with it. Will probably go back and refine it more. Some texture work is not standing out as much as I want. All C&C welcomed.
Muddy Rock
Didn't have much time today. Had to make something quick. Made it in Max
Day 29
Trash Bag
I spent about 2hrs on this asset, mostly focusing on sculpting. Still needs work but i think it looks better than the towel I did a couple weeks ago imo. ALL C&C welcomed
Day 30!
Dragon eye (3hrs)
Decided to have some fun and experiment with highpoly sculpting and polypainting. I've never really done creatures before but this was a lot of fun. Gonna have to expand on this in the future.
Tileable Ground Texture
I'm cheating. This is a old speed sculpt I did a couple weeks ago.
Medium size rock, hp sculpt. [WIP]
I'm somewhat happy with it. There are some parts that look a little too straight. I think it needs to look more organic. All C&C welcomed.
Medium Size Rock [hp sculpt] [WIP] 2.5h
Round 2! Fight! I'm still trying to make it look more organic, however I do think this one looks better than the 1st attempt. Its still in the Dyanmesh state, I'm just looking for a good silhouette before I continue. All C&C welcomed.
You must construct additional Pylons! 2hrs
Rock Medium (3rd attempt)
I'm rockin and rollin......
Medium Sized Rock
Did some more sculpting to push the organicness a little more. I like how it turned out. Also did some texturing. The texture is a preset that I made in Substance Painter. I didn't really do much after placing the preset on the asset. Honestly I'm not sure what to do next since I'm pretty happy with the way it turned out. All C&C welcomed.
Creepy Tree
This model I started awhile back, but now I'm tyring to finish it. All C&C welcomed.
Happy Valentines day!
Creepy Tree
Just a small update. Been really busy. Hopefully will get a lot done this weekend
Hammer
Well its been awhile. Took a nice long break and got a new computer! Everything is running so fast. Its amazing. Anyway, I finally got around to making something real quick.