Hey, I am trying to get splines from ilustrator to max. I have done that, but I think that spline might be too complex to be extruded. Max just freezes everytime I try to do something with it.
Frankly its quite overhelming with ammount of vertecies, so I would like to know if it is possible to get this extruded, and if so what are my options...
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Usually, the steps would involve welding all spline vertices and ensure that all vertices lie EXACTLY on a plane ( seems to be the case but recheck this )
All the spline handles should lie on the plane too. A final step would be using some of the great spline optimization scripts/plugins which would resample the spline an generate only the necessary.
Another very important issue is scene scale in relation to system units and the offset of the spline from the origin, so best would be to center the spline on the origin and check the system units, so that the resulting vertex coordinates are in a sane range ( to prevent float rounding errors )
I would like to try to do the extrusion... could you post the Max file ,so`that i can have a look on it ?
So far I have used spline optimizer modifier, but it simplifies mesh by removing vertecies and changing it, so its not quite what I am looking for.
Kinda looks like some automatic trace of a bad-quality image.
Swordslayer, you did ajob with it. How did you manage to simplify it that much without loosing quality ? Anyway, geometry itself, after creating editable poly is still quite heavy and it takes few seconds for max to react. Not much I could do with that, so it seems this technique is unusable.
I used the Optimize Spline plugin, even with such a heavy spline, tweaking the parameters is really fast.
Exporting as dwg, you say? So that's how you got that insane number of segments. Next time save to AI version 8, max will import that without issues and it won't be so unnecessarily heavy.
Maybe we should ping Dieter for it ?
PS: contacted Dieter per LinkedIn, lets wait and see how the response will be ....
And a number of scripts on scriptspot, might be worth your time.