Hi everybody,,
I've done a that i'm hoping is ok for games and would like some feedback,
I know theres some niggly issues I need to fix/redo. - fingers & hair skinning, eyebrow skinning i think needs smoothing..
I've only just done the hair and need to go back and refine
if I've got time i would like to redo the foot-roll as to get it to work properly you have to select two controllers which isnt ideal,
Main problem I'd love help with is the chest area, aka, boobs. I wanted to give them some extra control but just havnt been able to get it to work nicely so if anybody has any comments on that i would greatly appreciate.
model creds to Lee Devonald, who was kind enough to let me have a go at doing this
-excuse the rough video edit
Replies
The fingers are probably the thing you should fix first. Maybe the bone placement is off.
The elbows look they are loosing a little volume, maybe trying being a little more rigid and use less weight blending.
Looks ready though. Is it all one hierarchy?
Yes it has FK and IK arms, with an IK skeleton that switches to have some FK control, and only IK legs.
You are right its the finger bones and their placement I just need to redo them. I'll get on it now.
I too prefer multiple controls for fingers rather than attributes, I was following a games rigging tutorial and thats how he had done it so I just went with the flow, i'll change that too.
The bind skeleton is all in one hierarchy so I think it should be okay for games (from what I understood)
Thanks alot for the feedback it's nice to know it looks to be on the right track!
Nice so far though
As for boobs, I got you covered, check this thread out: http://polycount.com/discussion/comment/2506458/#Comment_2506458 Might be a bit over the top, but ay you never know, (I use that setup ingame and it works really well)
I notice the eyelids close kind of wired, is that a single joint doing those?