Hey Polycount,
Wanted whats your take on the subject above? Is an absolute master in penciling making hyper realistic figures in order to sculpt hyper realistic people an absolute? I was having a debate about this with a few art friends on facebook.
Those in agreement mention that drawing with the pencil is the foundation of all art and must be mastered before anyone can be a master at any more specialized disciplines. A weak foundation is understanding your strokes and the reasoning behind them will lead to mistakes in designing in 3d in the future. Even if you can get a digital pose in 3d to copy and even if you could project textures onto a sculpt you will never achieve the masterful detail of realism if you didn't observe it on paper.
Those against it argue that while its important to know form and its easily and quick to study on paper. Penciling is only really useful for the rest of the art disciplines to the point of understanding basic perspective and anatomy since much of the dynamics in sculpting can be fixed with cameras and posing via rigs. In the end being a master chef at cooking fish doesn't make you a master chef at pastry hence we should only learn the fundamentals and then devote to technique in the art discipline we are learning. Even in digital painting some artist use a pre visual with a 3d model to quickly get a dynamic pose down. Hence its irrelevant to go that far into graphite drawing.
Whats your take guys?
Replies
http://www.scott-eaton.com/2014/on-sketchbooks-and-drawing
TLDR: Yep 2D drawing helps. No, its not essential.
In that sense the learning curve could work vice versa too. If someone learned anatomy by molding clay and creating really realistic sculptures before translating it to pencil. Still even with the fundamentals established I do believe the fundamental understanding only goes so far. As your craft becomes more specialized and involves more techniques specific to the craft, I have my doubts that a hyper realistic penciller would be able to translate the technique into sculpting without developing a technique for sculpting which may take just as long of a time to learn.
what I mean is, If i go and learn something new in 2D, that new process helps me strengthen 3d, and if I learn something new in 3D I can adapt that to my thinking in 2D to help strengthen my process there.
I think, if you can see the world around you in a moderately accurate or unique way, you can be an artist. Drawing can help solidify this "vision" of the world, for some people. Other people just think better in 3D. That's why some people become sculptors and some people become painters. Or in this case, 3D and 2D.
Edit: But I do think understanding the world helps tremendously. Some can do this through drawing (drawing from life, not from imagination), others do it through studying, or taking apart objects to see how they're made, or looking at blueprints, or googling images of different engines to see what they all share in common, or just looking really closely at the everyday objects around them. I think the best artists almost definitely have this in common.
The reverse, however, doesn't seem to be as often true. And it makes sense when you think about it - as Stinger mentioned, 2D is the most basic form of visual art. Nothing is established or communicated for you. No shadows are cast, no values are defined, no forms hinted at - the only things communicating your image to the viewer are the marks you put there, in their entirety. In 3D, this isn't the case - you can take a tool and knock out a chunk of a sculpt, and you know there's a chunk taken out because all of those other things are then defined automatically.
That being said - is being good at 2D going to make you a drastically better 3D artist? Not necessarily, only to a point. Sure, it can help - and it probably will, but at the end of the day you're still just going to need to be familiar with what's communicated in 3D.
Edit: Oh, I guess just to add - I don't think linework would help with sculpting nearly as much as painting, or any manner of 2D work that went to define volume and light as well.
- Artists with strong 2d and 3d skills will tell you that developing a strong 2d design sense and rock solid 2d drafting skills will definitely help you with your 3d work.
- Artists with solid 3d experience without prior 2d practice will tell you that you don't really need 2d.
It's kinda up to you to make the most out of these seemingly contradictory answers. But you can also think of it from another angle : look up artists that you like to work of, and research how they work. This will take you further !
Now all that said this all really depends on what you actually want to do with the 3d medium. Executing from super accurate, provided concepts sheets is one thing ; creating fully original work is another. And if you want to sculpt a face ... but are unable to draw the outline of the nose in side view on paper ... then there is a problem that no amount of playing around in Zbrush will fix. @Fuiosg is 100% on point - it all stems from observation skills.
Of course someone that is a master at drawing people will have a huge advantage coming into sculpting characters compared to someone new to both character drawing and sculpting, no need for an explanation, but there is a lot of skills you gain in both 2D and 3D that you will have use for in both,
Yes, but ! To take the nose profile as an example again, doing 10 side nose studies/sketches on paper is definitely faster than attempting to do the same in full 3d. This might not seem like a big difference (since it definitely is possible to do a bunch of zbrush studies rather quickly) but things definitely pile up, and processing information quickly means that one can cover more subjects by the end of the day/week/month/year/life. No time to waste !!
I did my journey backwards but never mind, i'm here now.
Of course, it is possible to pick all this stuff up by only doing 3D, but I think a 2D artist would be able to make appealing looking characters much quicker, even if their technical knowledge isn't so great at the start.
EDIT: Just noticed the hyper realism part! I still think what I said above applies to realism too. Someone who is great at life drawing could probably make an amazingly accurate anatomy sculpt with just the basic tools when starting out, whereas someone with no life drawing experience might not end up with something too great to start.
Check this out for example. It's not realism, but I think he can do realism. It's a sculpt by Jean Baptiste Vendamme, and I think it was his 3rd Zbrush sculpt after years of doing 2D images:
My 3rd sculpt? Was this absolute abomination (it's from 2012 don't shoot me)... I had no concept of making a character look good with shape and form. No knowledge of muscles. Never bothered to study it in 2d, and it really showed:
So, the moral to this story, after all that rambling... I think that starting out, a 2D artist will have a distinct advantage and they probably won't need to rely on fancy techy shortcuts as much as as result.