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Maya Vray Fresnel ignoring displacement map

PoLLuX
polycounter lvl 5
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PoLLuX polycounter lvl 5
Hello all, I hope someone can help me go around a Maya Vray issue I've been having.

I have a mesh where I applied a displacement map that has a lot of detail. In the material I want to create a fresnel effect, using VrayFresnel or samplerInfo, but I want it to ignore the normals that the displacement map create and taking only in consideration the real mesh geometry. Is it possible to go around this somehow? I feel that something is missing here to me, since this should be possible without much work.

If anyone have a solution to this, please tell me, I'll gladly appreciate that :smile:

Best regards
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