Hey guys,
I'm working on a Sci-Fi environment study based off the concept below.
The concept is from
http://www.mikegarn.com/p/concept-art.htmlCurrently the interior is fairly repetitive at this stage and rough around the edges. I will be crafting more modular models such as walls and floors and ceilings that will break up the repetitiveness like the concept does above. In addition I will be bringing in more props to populate the space along with piles of debris.
Feel free to throw in your thoughts and advice! I am always looking to improve myself.
Rough block out with texture and lighting tests in Unity.
Additional Reference images for look dev.