helo guys.
Wanted to ask a question about modeling in 3ds max. DO u guys model some details seperately. For e.g
if i am creating a ak-47, do i have to add additional detail seperatley like the barrel or scope in a sniper rifle?
and if the answer is yes then how do i attach it and make it the part of a whole object?
Replies
Yes, you do that. Creating a big model without using many different primitives can make things unnecessary difficult.
So you would basically use a cylinder to get the base shape of the scope, and then use a box to create this attachment-stuf below the scope itself (no weapon expert here, but I hope you know what I mean )
With the scope selected, in the Editable Poly (or with the Edit Poly modifier), you can just click "Attach" in the modify panel, and then click on the attachment-part. This combines both single objects to one bigger mesh. Note that these are still seperate elements, so in the Elements subobject mode you can select them easily and even detach them if you want to work on the scope or the attachment on its own.
And you do the same step for the whole gun, just click the gun, and in the Modify panel click "Attach" and select the completed scope.
Keep in mind that it does not connect vertices!
yes you can attach things, yes this can be good. Or bad dependent on the case.
ideally you would want to work as non destructive as you can, just to be able to step back in case of changes.
so why do you want to merge them together on the highpoly? to clear up your scene? You can use layers or groups. if you want parts to move together, say for animation you can parent/link them.