Hello everybody. I can't figure out how to bake simulation into keys and then export it as FBX? And can't really seem to find instructions or tutorials about it...
https://www.youtube.com/watch?v=txCEFwvsnAQHow do I export something like that as fbx with all vertexes simulated?
Apologizes for low level of knowledge...
Replies
The jiggle is best animated in the target renderer... are you exporting to a game engine?
Is there any easy tutorials or instructions around how to bake soft-body through joints? Like whole process simplified and detailed...
But if you're using a game engine, then you want the jiggle to react in real-time to the character's motion. Not be baked.
https://unity3d.com/search?gq=jiggle
https://unity3d.com/search?gq=soft body
https://unity3d.com/search?gq=secondary motion
etc.