So i unwrapped and texture my model in the A pose. i then exported and obj of the model to zbrush and used transpose master to pose my model. Does that destroy my unwrap of the model when i use transpose master to move the model into a pose?
So what i transposed was my retopoed mesh the low poly, i took the 3d retopo from 3ds max and transposed that was i suppose to transpose the highpoly which i baked my normal from? really confused on the pipeline for this, self teaching
Have you checked if the uvs were in fact deleted? Assign the checkered texture to your transposed mesh and see if they are messed up. I'm not exactly sure what the problem is.
Typically you would pose the character as the final step after the textures were done/baked. Most people dont pose the high poly for game meshes. It's not practical. In production you don't want your highpoly different than your un-posed low poly.
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Also, this would have taken you a total of 1 sec to check yourself. You can view textures on subtools inside of zbrush
Typically you would pose the character as the final step after the textures were done/baked. Most people dont pose the high poly for game meshes. It's not practical. In production you don't want your highpoly different than your un-posed low poly.