Hi there !
I worked on the gameloft's mobile game "Gods of Rome" and wanted to share the 3D assets here.
Final assets's tricount are below 20k tris and it have 2 x 2k maps sets, 2 x 1k maps sets.
High Res Mesh are rendered with max and Vray.
Low Res Mesh are rendered with Marmoset Toolbag.
Art Direction : Pascal Barret
Concept : Alexandre Chaudret, Thomas Brissot, Vivien Chauvet
Ingame integration : Madrid team
Anubis :
Ares :
Artemis :
Atlas :
Cleopatra :
Daji :
Darius :
Ragnar :
Replies
May I ask if you used Marvelous Designer for the clothing and how you posed the highpolys?
Same question here, did you use Marvelous Designer for the clothing??
I used Marvelous for most of drapery.
I posed lowres meshes with the ingame rigg then I just wrapped the HighRes Meshes on lowres in 3Dsmax. Finally I modified artifacts in Zbrush.
HighRes mesh in pose are not clean, I've made them to have a clean result in the render cam, not for every angle of view
The posing definitely is worth the extra hassle. Keep up the good work!
Also really impressive how far mobile games have come graphics wise, I could totally imagine assets of this quality in PC games as well