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Ambient Oclussion issue.

VSKars
polycounter lvl 2
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VSKars polycounter lvl 2
Hi there. 
I have got one problem with baking AO map. Hope you can help me.
I tried to bake map into Topogun and Xnormal and got almost the same result. In both cases i got holes in my map. I used different cage distance but anyway got this holes.
Tried to use method from this topic, but it didn't help me:
http://polycount.com/discussion/63160/holes-in-ao-map-3ds-max-render-to-texture
And here is my map:

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