Hi there.
I have got one problem with baking AO map. Hope you can help me.
I tried to bake map into Topogun and Xnormal and got almost the same result. In both cases i got holes in my map. I used different cage distance but anyway got this holes.
Tried to use method from this topic, but it didn't help me:
http://polycount.com/discussion/63160/holes-in-ao-map-3ds-max-render-to-textureAnd here is my map: