Hi,
I'm trying to load a mesh in DDO and I get a message "There seem to be missing Texture Coordinates (UV's) from the mesh. Please make sure UVs are exported along with the mesh!".
I tried 2 different meshes, both created and unwrap in Blender.
I exported in .obj using the following settings: selection only, apply modifiers,
smooth groups, write normals, include UVs, Triangulate Faces, Objects as OBJ Objects and Keep Vertex Order.
Blender version: 2.78
Photoshop version: CC 2017
Quixel Suite version: 2.2.2
I just don't see what could be the problem and my obj did export with UVs because I was able to bake AO and normal maps with it.
I really need your help. Thanks in advance!
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