So I found this on youtube: https://www.youtube.com/watch?v=YohzAkioFEg I don't think the results were good but is there any chance of this method giving good results? Anyone tried this technique at all in some advanced form? I have also heard of using hdr map lighting to remove lighting from textures. https://www.youtube.com/watch?v=clakekAHQx0&feature=youtu.be&t=14m55s I am wondering if there is a way to calibrate a delighting map from a texture photo and use that to remove the shadows and highlights. Anyway this can be done for photo textures?
Thanks for the info. What about After Effects or the Unreal engine material editor? Anyone knows if this is possible with the blender compositing window? Googled Shazzam. Seems like their website is down atm? Is the shader editor free?.Thanks. I am researching this at the moment. If anyone has any info about the workflow or tutorials for this technique with the softwares. Pls don't hesitate to share Found this- http://www.gamasutra.com/blogs/JosephAzzam/20160824/278719 Another delighting method from Stars wars battlefront using Photoshop Camera raw and object space normal map. He also mentions the first youtube video I posted above.
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Some examples would be Nuke, Substance Designer, Shazzam, ShaderFX.
I am researching this at the moment. If anyone has any info about the workflow or tutorials for this technique with the softwares. Pls don't hesitate to share
Found this-
http://www.gamasutra.com/blogs/JosephAzzam/20160824/278719
Another delighting method from Stars wars battlefront using Photoshop Camera raw and object space normal map. He also mentions the first youtube video I posted above.