What stage are you on? If this is the lowpoly it is looking pretty good so far! If it is the blockout/basemesh phase I have some pointers:
Model out the individual strips for the armor, it will be easier to hard-surface model and then deconstruct later for the lowpoly. The result will be much cleaner that way
You can tidy up the polyflow on the torso armor a little bit, this applies to it being either the lowpoly or the basemesh
I know the test says it doesn't care as much about the face or body, however this is false. A bad face/body can detract from the model so be sure to pay attention to it when you start sculpting.
Since alpha is only 1-bit or cutout, only use it when you absolutely have to, the results will be cleaner and more solid if you create geometry for it. Reducing the amount of opacity you use also means that you will have more UV space which is important due to the relatively small size.
Be careful with the horns, they can take an unexpected amount of triangles.
Replies
- Model out the individual strips for the armor, it will be easier to hard-surface model and then deconstruct later for the lowpoly. The result will be much cleaner that way
- You can tidy up the polyflow on the torso armor a little bit, this applies to it being either the lowpoly or the basemesh
- I know the test says it doesn't care as much about the face or body, however this is false. A bad face/body can detract from the model so be sure to pay attention to it when you start sculpting.
- Since alpha is only 1-bit or cutout, only use it when you absolutely have to, the results will be cleaner and more solid if you create geometry for it. Reducing the amount of opacity you use also means that you will have more UV space which is important due to the relatively small size.
- Be careful with the horns, they can take an unexpected amount of triangles.
Some paintovers to give a clearer idea:You have a good start! Best of luck!