Hello all, I have a question on the work flow of actually posing my creature, i have already modeled it, did the retopology, unwrap, and textured the creature now i want to know how to pose it. He was modeled and retopoed in Zbrush, unwraped in 3DS Max, and textured in Substance Painter 2, now i am kind of lost on how to actually pose him, any and all help is greatly appreciated and happy holidays ladies and gents.
Replies
It shouldn't mess up your textures no.
For me way quicker but going the bones and skin route would be best for multiple posing angles and expressions. As well as learning new things that you might need or enjoy which might change your artistic direction from modeler to Animator.
To answer your questions:
Stretching is a normal occurrence with posing any models, otherwise there will be no real issues to your maps.