I'm humbled by the offer! Unfortunately I'm currently fully invested in a open-persistent-world, procedurally generated take on Bubble Bobble written in Fortran.
Some Closeups:
Pls excuse the oddness of the sleeve in the back. It is not the UVs, but an artifact of the displacement technique. It would go away if the geo was pushed higher but I was RAM limited as it is and the level necessary was causing crashes.
Thank you for the many compliments all! Very humbled to receive them from such wonderful artists
I was very pleased with the final look of the rope and shirt. Having just experimented with realistic cloth rendering this project was a great test of what I learned there.
Another fun tidbit was that this was a fully unbiased render.
Replies
Some Closeups:
Pls excuse the oddness of the sleeve in the back. It is not the UVs, but an artifact of the displacement technique. It would go away if the geo was pushed higher but I was RAM limited as it is and the level necessary was causing crashes.
Best of luck.
I can also dig that material definition. Great job!
I was very pleased with the final look of the rope and shirt. Having just experimented with realistic cloth rendering this project was a great test of what I learned there.
Another fun tidbit was that this was a fully unbiased render.