Besides that Zbrush is my only tool right now... idk, I started him to practice anatomy. Then I had a tutorial to make realistic scales using micromesh in Zbrush so when I found it again I wanted to try it out. Thought it might be a cool piece for the portfolio.
Micromesh scaling method isn't to bad. Now that the head/crown is done and I've got the method down I could probably get the scales paterrened out right and gaps filled in within a few days. Not sure how I'm going do the feet just yet.. also more details I would like to add to the crown spikes and spine spikes.
Far as color/material I would like to take it into a renderer when it's finished, I just through the dark one together in a minute.
But it's not the best model to show gamedesign work so I'ma keep it on the back burner and finish it slowly. In any case I've learned alot making him, probably as comfortable with zbrush as I am Max now.
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Beefed up a lil bit and retypologized today for future details. still wip
Update WIP
Update
Also, does anyyone have a faster method for getting those scales done?
Micromesh scaling method isn't to bad. Now that the head/crown is done and I've got the method down I could probably get the scales paterrened out right and gaps filled in within a few days. Not sure how I'm going do the feet just yet.. also more details I would like to add to the crown spikes and spine spikes.
Far as color/material I would like to take it into a renderer when it's finished, I just through the dark one together in a minute.
But it's not the best model to show gamedesign work so I'ma keep it on the back burner and finish it slowly. In any case I've learned alot making him, probably as comfortable with zbrush as I am Max now.