Some problems with baking: (tangent and object space normal looks good, but: cavity and curvature looks weird...)
Secondly - I hope that in the future will be possiblity to baking with matching matID from one lowpoly and one highpoly model. Exporting multiple models is not convenient for me.
Another user had the same curvature issue yesterday. It looks like a bug where handplane isn't using any mesh normals when calculating curvature or cavity maps.
The easiest solution in the short term until it can be patched is to subdivide the mesh.
Replies
Secondly - I hope that in the future will be possiblity to baking with matching matID from one lowpoly and one highpoly model.
Exporting multiple models is not convenient for me.
The easiest solution in the short term until it can be patched is to subdivide the mesh.