I'm doing a concept based on Eduardo Garcia's work (
https://www.artstation.com/artwork/6elKx), And I was wondering what you guys thought about how it was going so far, and also if i could get some help on the materials that are going on here that would be appreciated.
For instance, is the piece under the face mask leather or metal? Is the shoulder pad armor painted metal of some kind? What are those spheres made out of?
Any help would be appreciated
Replies
The legs look a bit off too. Below the knee theres a protrusion which might be a boot cuff. The shin guards also seem a little thin. In the concpet they look like to be fairly chunky and angle out more towards the top.
hope this helps, I look forward to seeing this progress.
It's a lot of work, sure, but I'd say the complexity of this character is at most average.
I agree with apllana. The concept for this character looks awesome. It would be a shame not to complete it to its best
I would go back to high poly modelling and define the details and shapes. Your textures will only look as good as your sculpt. I will reiterate the armor and the folds on the turban to look as faithful as possible. You will get better results in the texture then