hello guys now iam curently working on a project that have a big buildings and i got i problem in unraping uvs
so what i can do ,should i seperate the building for pesses (walls for exemples...) or what cani do ?
i really appreciate ur help thank you in advance
Replies
If your engine support texture blending, it'll be better since 2 or more tiling texture sets blended together will break up those ugly repeated pattern on your texture
http://wiki.polycount.com/wiki/Modular_environments
http://wiki.polycount.com/wiki/Texture_atlas
http://wiki.polycount.com/wiki/MultiTexture