This weapon was concepted by Peter Han at Trion. I was assigned this as my final project for my block 4 at school. I modeled and textured everything. The asset was modeled in Modo, with some detailing in Zbrush and I went into Photoshop for the texturing. For the smoke I used some brushes made by Falln-Stock at Deviantart. The final renders are of the asset in Unreal Engine 4. In total the asset has 5,503 tris.