Select the mesh, and on the details panel, under lighting, there is a dropdown called indirect lighting cache quality. Try setting that from "point" to "volume".
You can also try increasing theamount of indirect lighting samples. You can do that by going to the world settings of the level, and under the lightmass settings, there this setting. You can also visualize those points by clickon on "show" on the top left corner of the viewport, then visualize-> Volume lighting samples.
Select the mesh, and on the details panel, under lighting, there is a dropdown called indirect lighting cache quality. Try setting that from "point" to "volume".
You can also try increasing theamount of indirect lighting samples. You can do that by going to the world settings of the level, and under the lightmass settings, there this setting. You can also visualize those points by clickon on "show" on the top left corner of the viewport, then visualize-> Volume lighting samples.
Sadly, It didn't work. I turned Volume Light placement scale all the way down, turned indirect lighting quality all the way up and switched the lighting cache quality to volume.
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You can also try increasing theamount of indirect lighting samples. You can do that by going to the world settings of the level, and under the lightmass settings, there this setting. You can also visualize those points by clickon on "show" on the top left corner of the viewport, then visualize-> Volume lighting samples.
Thanks for the advice though I really appreciate it.