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Baking Maps from High Poly Models

polycounter lvl 4
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xXCrimsonWolfXx polycounter lvl 4
So I've been trying to model solely with high poly models and try to texture them. (somewhat following Tor Frick's workflow)

I just tried to bake out an AO using the new MTB 3, but this occured.

I didn't send the rays too far, and I didn't get this result before on a cylindrical mesh.

Tried another mesh and this time the squares were dark.


Upon further investigation I have found that padding can effect how large the error is, but even with no padding this still occurs. I'm honestly at a loss here. The image at the bottom is a bake down from a high poly to a low poly and I can't normals to work either.


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