Hi guys, I've been working on this character for a while for practice and still got a while before the high poly is finished. I got mostly hair and shoes to redo. Please let me know if there's anything that needs to be improved.
Really cool. The only think I can say is that the spots on the corset look weird. I know they are on the ref too but there should be a way to improve that.
Looks really nice, I especially like how her iris turned out. What is your approach for creating the skin textures? Polypaint or something like Mari and projecting textures?
Looks really nice, I especially like how her iris turned out. What is your approach for creating the skin textures? Polypaint or something like Mari and projecting textures?
Thank you. I used xyz texturing for the pores, these were projected inside mudbox and brought it back to the high poly sculpt. The skin shader is just using a vray fast sss. The textures were baked and created in substance painter 2.
Some more tweaks around the eyes. I started texturing the glossiness of the skin as well to mimic the oils and improving the material definition. Still needs a load of work.
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Did you use marvelous designer ?
Some early progress on texturing and rendering in vray.
Also refined a bit on the face... The eye area is really difficult to do but hopefully i'll get it to look alright
more tweaks on eyes...
What is your approach for creating the skin textures? Polypaint or something like Mari and projecting textures?
Thank you. I used xyz texturing for the pores, these were projected inside mudbox and brought it back to the high poly sculpt. The skin shader is just using a vray fast sss. The textures were baked and created in substance painter 2.
Thanks! Glad you love it.
Some more tweaks around the eyes. I started texturing the glossiness of the skin as well to mimic the oils and improving the material definition. Still needs a load of work.