Hey guys
Decided to give me a little challenge, so i wrote the topics down for each day
So i started with a very simple space scene
modelThen moved to a bit more complex flask idea as i wanted to try out how glass works in sketchfab/unreal 4
modelDay 3 was something a friend of mine wanted to work on
modelso i decided to make it 3dprintable with a highpoly as download option
https://sketchfab.com/models/9d3f5c3217f345878eda8e349a0107b2day 4, a cute creature well what is cuter than stitch?
modelwent a bit overboard with it by adding a rig and a scene but sometimes you gotta spend a few extra hours
day 5, something on fire, so i made a little fireplace
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So sombra's little pewpew gun from overwatch
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day 7, trying out how good i can do normal maps just in substance painter with a low poly raven
i am pretty happy about it even if it's not 100% accurate worked fine with some of my already painted wings (although they could use a bit of extra work)
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day 8, THE AMERICAN DRAGON ehm no the real dragon king
SPYRO my favorite purple little dragon of my childhood
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Since i wasn't 100% happy with it i spend some time on the weekend to improve him to:
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day 9, well a little snow globe in low poly, still not really good at the whole low poly modeling so i have to try doing more of it
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day 11, under water, an idea i wanted to do for a long time, so i went a bit overboard again and made a treasure chest, with a fishtank that got mario items in it and some 2d painted fish. Pretty happy about the outcome in the end
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day 13: anime
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Was not a fan of the t pose so i put some more hours into this one rather than starting a new one.
Guess i skip handpaint for now
day 16 fireworks + day 15 treasure
Fireworks, a small thing but i couldn't find to much time today sadly, but this fits my definition of fireworks the best, a box full of explosions with an EXTREME title
jack as "santa"
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