Hi Polycounters,
I was hoping some of you would be kind enough to provide feedback on this character's animation I'm working on. It's in stepped mode for now. The result I'm aiming for is a wake-up animation. Is it successful getting that across or no?
https://syncsketch.com/sketch/121686#133733Any feedback is appreciated, so thank you!
Replies
I think you have a very good start here, a very steady base to work on. I don´t play dota myself so I don´t know the original character animations but just remember to rotate some bones in more than one axis just to make it more real. Also try to keep in mind gravity too. Keep up the good work.
Best regards
@PatrickCommen you're right. That straightening up tendency snuck in again!
@Arturow you're right as well. I'll be sure to re-time things when I get into the spline phase.