I am a beginner animator and this time I did a sequence animation of attacks. So I would greatly appreciate your opinions. I want to improve day by day, thank you very much, greetings.
Cool start Antonny. Here's a few tips to keep pushing it. Make sure to show the follow through on the sword. Especially if this would be for a a game where you don't have much time for anticipation, the follow through is where you sell the weight and effort that was involved in the movement. Right now your sword stops right after the attack. Also, you can push your key poses a lot more. This is something I struggle with too. Try drawing them on paper, or checking live reference AND animated reference (to see the exaggeration). You should be able to push the followthrough pose of the first 2 hits a LOT and if you keep the same timing it'll also help make your strikes quicker but still readable to the audience. On the last hit, the balance looks too far forward. It would be great to see the settle in that final stab since that's final hit. If possible, get rid of the cape and just focus on animating the character. Loosen up the hips and torso. Right now I can see where your keys are because everything moves together. once you get your key poses strong (with lots of nice torso twisting to show the power), then work on the breakdowns (drag the arm before the strike, lead with the hips then the torso, etc)
Great start! I'm liking the overall concept. I think you need to work on executing it better though. I agree with tholmes3d's points. Follow through on the sword. Try and record yourself swinging a baseball bat much like the character swings the sword. You'll see that the sword/bat continues it's path. And use that reference to learn from. See how the body acts. The follow through is another good way to break up the animation. Everything feels kinda feels similar. With follow throughs, you can have slow sections contrasted with fast moves. And that adds interest to a viewer. Another tip is to watch the arcs made by the sword tip. People won't really pay attention to the hand holding the sword. So push the arcs, make them big!
Push those poses more as well. You have a good start, but exaggerate more. My mentality is 'do more of __(blank)__'. If the character's leaning forward for a strike, make them lean forward more. As a result, other things should compensate, so an arm may counter to balance out the pose, for example. But your animation will be better because of exaggeration.
One last thing, are you aware of playblasting? The video gets the job done, but it's hard to focus with a camera change every loop. It's better to pick an angle that shows the important stuff, then playblast that. There's plenty of tutorials online about playblasting, if you don't know how to use it.
That's all I got though, nice job so far! Keep at it!
k, did a few notes on it. i was using a mouse, so the pics arent the greatest. Any questions, lemme know. You`ve got a good start, you just need to adjust some timing and some weight shifts, for the most part. Im not seeing very much weight transfer in the hips, even though hes lifting his feet a lot. Cant lift your left foot if your weight is on it.
k, did a few notes on it. i was using a mouse, so the pics arent the greatest. Any questions, lemme know. You`ve got a good start, you just need to adjust some timing and some weight shifts, for the most part. Im not seeing very much weight transfer in the hips, even though hes lifting his feet a lot. Cant lift your left foot if your weight is on it.
Hi man, I was practicing, what do you think? I made a new combo attack
Replies
Make sure to show the follow through on the sword. Especially if this would be for a a game where you don't have much time for anticipation, the follow through is where you sell the weight and effort that was involved in the movement. Right now your sword stops right after the attack.
Also, you can push your key poses a lot more. This is something I struggle with too. Try drawing them on paper, or checking live reference AND animated reference (to see the exaggeration). You should be able to push the followthrough pose of the first 2 hits a LOT and if you keep the same timing it'll also help make your strikes quicker but still readable to the audience.
On the last hit, the balance looks too far forward.
It would be great to see the settle in that final stab since that's final hit.
If possible, get rid of the cape and just focus on animating the character.
Loosen up the hips and torso. Right now I can see where your keys are because everything moves together. once you get your key poses strong (with lots of nice torso twisting to show the power), then work on the breakdowns (drag the arm before the strike, lead with the hips then the torso, etc)
Keep pushing!
Great start! I'm liking the overall concept. I think you need to work on executing it better though. I agree with tholmes3d's points. Follow through on the sword. Try and record yourself swinging a baseball bat much like the character swings the sword. You'll see that the sword/bat continues it's path. And use that reference to learn from. See how the body acts. The follow through is another good way to break up the animation. Everything feels kinda feels similar. With follow throughs, you can have slow sections contrasted with fast moves. And that adds interest to a viewer. Another tip is to watch the arcs made by the sword tip. People won't really pay attention to the hand holding the sword. So push the arcs, make them big!
Push those poses more as well. You have a good start, but exaggerate more. My mentality is 'do more of __(blank)__'. If the character's leaning forward for a strike, make them lean forward more. As a result, other things should compensate, so an arm may counter to balance out the pose, for example. But your animation will be better because of exaggeration.
One last thing, are you aware of playblasting? The video gets the job done, but it's hard to focus with a camera change every loop. It's better to pick an angle that shows the important stuff, then playblast that. There's plenty of tutorials online about playblasting, if you don't know how to use it.
That's all I got though, nice job so far! Keep at it!
https://www.youtube.com/watch?v=_s-R4mF3fMU&feature=youtu.be
https://www.youtube.com/watch?v=eqI09cOuhaQ&feature=youtu.be
https://syncsketch.com/sketch/122351#134898
Thank you so much!!
Combo 1: https://www.youtube.com/watch?v=t9liA5_IZ84&feature=youtu.be
Combo 2: https://www.youtube.com/watch?v=aYLCIJIdkGA&feature=youtu.be
Thank you so much