Hi,
My name is Swayam Shah(
https://www.artstation.com/artist/swayamshah) and currently doing freelancing work, and in my free time i am working on this asset for my portfolio. I chose this because the model which is actually a miniature definitely brings out a good story. So i will be posting updates as i am trying out new techniques on this one.
Here is the Reference from (Tabletop-world.com). BTW Great work with the detailing on a miniature.
So I did block out the model in Max and for this i want to use a Modular approach because of the number of wooden planks and rocks that are there in the scene. So i went forward and make the base model just places simple boxes which would repeat or stay unique. Here is the Update on that.
So once I was done with the base mesh, I separated the modular ones for the planks only. I then took them to Zbrush and detailed each of them.
Here are a few close ups on the Wood Planks:
I am still not sure if this is the way i would want to go, just trying out bakes and see if i can use these unique assets or should i use procedural Wooden Texture. But anyhow, it is still always fun to use zbrush.
So for the Texturing part, I want to try and use a Texture Atlas so here is what i have here. So the controversial thing is if I want to use a atlas i might not be able to use the zbrush planks, as I would then have unique normals, and it would take a lot of space in the Texture sheet. I am still figuring out how I can make use of atlas and still keep the texture unique. The Atlas still isn't complete, i am still experimenting on it. Here is an Update:
Hope you guys like it. If you have any suggestions or C&C, please feel free, i would be very thankful.
Will keep posting updates as much as i can.
Cheers,
Swayam
Replies
Please explain how did you done this. Is it texture projection?
Thanks. Its actually all done in brush using brushes only. If you want to be quick, you can extract alpha's from textures and use them in zbrush. But i did not find a suitable texture i wanted to use. So i used this with noise brushes and dam standard etc etc.
Thanks for checking it out.
Any feedback would be great. Especially with the colors and the Lighting.
Cheers.
So i worked on a lot of things for this update.. Updated my textures, added bricks and cement sheets behind. I did a bit of lighting too so i know the colors and the mood is set correctly. I am going into getting this into something more stylised with lighting and the mood. I am happy with the result right now.
Any feedback is appreciated. Cheers.
So here is another update on the house, worked on the bridge, the chimney, walls and the rocks. I havent worked on the albedo for the bridge yet. Will focus on that soon once i have my scene setup fully.
Any Feedback is appreciated!!
Cheers!!
http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make
I wasn't able to work on this for 2 weeks due to a few freelance work but i did find time for this, really excited to finish this properly. I started of taking this to unreal finally, so that i get my final environment setup. this is still only diffuse and normals, i will work on the roughness/Metalness soon once i know what kind of lighting and environment i want it in. Here is my progress so far. the foliage isnt going to be that but for now, i just wanted to see how the scene compiles. I will be adding new better textures with more better lighting.
Any feedback or tip is highly appreciated. Thank a lot.
Cheers.
I started doing all the extra props, and for this i wanted to keep it in a snowy environment. the house does not have any snow right now as i am still working on the snow material per say. So once i am done i will be adding clumps etc via geometry. Here is what my vision is. Please would love any critic regarding lighting and making it more better. The ice is done in Substance Designer.
Thanks