Hello guys. This is my first post on polycount.
I passed last months trying to work on this piece but just couldn't touch. But now i have a lot of free time and decided to do it the best i can.
The idea come from an ilustration from 2Minds, a 2D art studio based in Brazil.

Here is the progress so far.

Replies
Yeah, game ready character, or kinda... idk yet about the resolution because the main plan is to make a good marmoset scene, as close as i can to the original concept, but using a stylized PBR.
All the accessories will be done later... after i'm done with the main pieces.
28.4k tris
[that little square on the back is a quad with wrong smoothing group. already fixed]
..
..
The glass changed because i'v made it without any transparency.
I'm not sure about the materials and the render yet...
Probably changing the values a bit after all the pieces get in place.
Specially in the lower part...
..