I was having a chat with some friends about their plans to enroll at a college that teaches game development and to start looking for internships while they're studying. It got me thinking: how common are game dev internships actually? And what's the split between student and non-student internships? Nearly every internship I've ever heard of (not that I've heard of many) has had the prerequisite of being enrolled as a student, such as the Blizzard internship program.
I've gone through my share of job hunting in the past, and non-student internship positions were virtually non-existent. Is there a reason for this? Why would a student be more eligible for an internship than someone who, say, has graduated already and might even have a better portfolio but still no industry experience? Are there legal reasons behind larger studios not taking in "stray" artists as interns?
Thanks for any insight or links on this topic