I was having a chat with some friends about their plans to enroll at a college that teaches game development and to start looking for internships while they're studying. It got me thinking: how common are game dev internships actually? And what's the split between student and non-student internships? Nearly every internship I've ever heard of (not that I've heard of many) has had the prerequisite of being enrolled as a student, such as the Blizzard internship program.
I've gone through my share of job hunting in the past, and non-student internship positions were virtually non-existent. Is there a reason for this? Why would a student be more eligible for an internship than someone who, say, has graduated already and might even have a better portfolio but still no industry experience? Are there legal reasons behind larger studios not taking in "stray" artists as interns?
Thanks for any insight or links on this topic
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To me, many internship seems more about cutting costs for the studio, than to actually groom better artists up properly. Maybe that's why it makes sense to accept students as interns; more ok to not pay em.
There are probably exceptions to this; of course... I hope ?
Anyway, I'm going to do an internship as Environment Artist (as student) and I posed this question to my contact at the company during a casual interview,
he said that whilst students know less they often have a higher drive to grow skill and personality wise, more of a motivation to reach for the stars and less scared to fail.
In addition in a lot of countries i.e. the Netherlands there are certain funds, subsidies that support companies that hire students, and for example in Sweden I believe some companies have certain connections with universities and/or the government that promotes hiring students to improve their chances on employment.