I make an ambient occlusion bake based on their high polys with the Self Occlusion option set to "Only Same Mesh Name" (I don't like the "Always" Self Occlusion results"), then I make another bake without the high poly with the Self Occlusion set to Always. I merge both of these bakes in Photoshop then get back to Substance painter.
The low poly self bake have white outlines at intersection of meshes, is there any easy way to fix this? I've tried things in Photoshop but it ended up looking worse.
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