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M4A1 Modified (WIP) (Please Help)

Marto101
polycounter lvl 6
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Marto101 polycounter lvl 6
Hey there, I'm an aspiring 3D game artist and I'm looking for some help. I'm trying to do a SUB-D modelling practice of making a M4A1, I'm having a little trouble making the middle shape of it (As referenced in first picture below) and in general with some of the ideas on how to best get shapes and what to model in vs what can be done in normals. 
I would much appreciate some critiques and feedback or more on where to go with this and what I should be doing, I'm having trouble making progress on it. Below is two of the main references I am using accompanied with some screenshots of my model>
Thanks very much in advance!

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