Just felt like asking this real quick to see if I'd get any results, I have a bunch of meshes/objects with edges along the border of the UV Islands that need to be split, and while I can go around in edit poly and split them manually, there are many, and some seemingly hidden, it's a huge hassle, basically, and the one script I do have splits the different UV Islands into different meshes, and that messes with my rig & such when trying to port over.
So are there any more convenient scripts around (That will simply split the UV Island edges) or other methods I could be using to more easily split them, I'm no professional, any advice would be appreciated.
Replies
it is a modifier, so you can turn it on and off.