~~ Critique and Discussion encouraged (just be kind about it) ~~
Hey, thought I'd start up a sketchbook while I'm developing 3D assets for my video game.
Here's a sculpt of the Greek Goddess Athena WIP, who is going to be a character in my game. I'm not that great at high detail - but since it's a video game chara I shouldn't have to get much more detailed than this right?
Still have to do her armour and clothes. I'm worried about doing flowing fabric. Any tips or tuts I should know for it?
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I've made a very basic UI for now -- will be refining that later.
The ORK watermark is because I am using the free version - hoping to get a full copy with Christmas money
Got a bunch of spreadsheets going with info and to do lists. Why am I doing this? lol I can't seem to stop
(btw nice job on the rocks)
model
model
Haha. 1 of 3 main characters, and I haven't got to the battle animations yet
I'll be retopologising this for my game and it'll be used as a standard NPC outfit.
I got the original mesh from archive3d.net but it was a total mess, I redid it completely. Then I gave it a new texture and rigged it. Just got to do a few standard animations and it'll be ready to go.
Anyway I made this the other day - I'm trying to start up a business. I'll be doing animation, games, and selling game assets. Have made an extensive list of 3d models and other items to create and sell.
I've set up a merchant account on CGTrader and Turbosquid, and Unity (but they are yet to approve any of my assets )
I've had one sale so far, but I'm gonna keep at it until I have a huge number of models for sale. The more I have up, the more likely I'll make sales. I'm setting up a business and I'm going to be creating these assets whenever I don't have a client job.
Also I have to say that the people on CGTrader are very friendly - I've had so many likes on all my stuff already, and encouraging comments. It doesn't seem competitive there, but more like a supportive community.
If these get rejected, I'll be pretty upset after all the work I put into them.
In the meantime I'm waiting for Unity to update everything... so many issues. I had to switch to the new post processing stack because the legacy Bloom script no longer worked. But I also seem to be getting Cinemachine errors and I only just installed it. I wonder what's up with that.
Gone crazy converting 3D scans of antique art to low poly game assets.